Thursday, August 19, 2010

During the last 8 weeks of working on my GAME plan I have learned that making a plan is the only way to get things done. It will improve the learning that should be taking place in the classroom. I learned what the NETS*T standards are and how important they are to teaching in today’s students. The GAME plan taught me a structured way of going about presenting technology to my students. Each lesson I have worked on this summer has had a GAME plan to go along with it. Doing this will insure that my students are leaving my class fully prepared for the world.

I now take the time to make sure that students are using and have access to technology that will aid them as they prepare to enter the 21st century world. “While technology is not essential to creating authentic, learner-centered instruction, it offers a powerful resource for engaging students in authentic experiences…” (Cennamo, Ross, & Ertmer 2009.p.51). I agree with this statement. Before I was struggling to come up with ways to teach my students about how bad fast food is for them. I have now created a WebQuest for them as a way of getting this information to my students. I have also taken the time to see where my fellow teachers stand with using technology in the classroom. Having students use technology in my classroom isn’t enough. It is something that needs to be done in all subject areas. Teaching other educators about what technology is out there for them to use is something that I am passionate about. I have take the time to develop a Power Point on the use of the GAME plan in the hope that I will be able to share what I have recently learned from taking this course.

My plan is to keep this blog going so that I can hold my self-accountable to staying current in the world of technology and education. I would also hope that my fellow teachers would do the same. If we truly want our students to learn and grow then we must do the same.

Allison


References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Tuesday, August 10, 2010

Using the GAME Plan Process with Students

I have found the GAME plan process to be something that I know I will use in my classroom. As a Family and Consumer Science teacher I spend some time teaching my 6th grade class about goal setting. In the past I have had a hard time coming up with a follow through for this lesson. The GAME Plan is just what I was looking for. My students will now be taught to "1. Set Goals
2. Take Action to meet those goals 3. Monitor progress toward achieving goals and 4. Evaluate whether the goals were achieved and Extend their learning to new situation" (Cennamo, Ross, & Ertmer 2009. p.3). In teaching my students this method I am making it so they can have success in whatever they chose as a goal. I see quite often that students get easily frustrated when given new technology to work with. Using The GAME Plan is a way for students to take control of the learning process. It allows for students to not feel overwhelmed when learning something new. When I looked at the ISTE I quickly realized that my students would not be able to preform many of the tasks listed and that it is crucial that they learn them. I know that using The GAME Plan is the perfect way to go about teaching the students the technology skills necessary to be successful. My lessons will now include my required NYS standards but also what NETS-S standard I am working on. Doing this will insure that my students have had complete instruction in all areas and that they will be fully prepared to enter a 21st century world.

Allison :)

References

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, August 4, 2010

Reviewing My GAME Plan

During the course of this GAME Plan I have spent a great deal of time working at the goals I have set forth. I have learned that even the best set goals need constant reworking. I will make sure to now research what I would like to implement in my class so that I would not have to create everything on my own. I will also make it a priority to stay current with new technologies for the classroom.

I am still working on finishing up my WebQuest. I was making it for my 8th grade Nutrition class but I found out that I won't have 8th graders this year. They have given me 6th instead. Now I have a whole year to get it just the way I want it. I am also staying current with new technologies by reading blogs on the topics that will help me in my teaching. I have also been working on creating material that will be helpful for teachers that are apprehensive about using technology in the classroom.

After reading and learning about the importance of the NETS-T standards in today's classroom I will now make sure that they will be meet in some way during my lessons and school year. My goal is to make sure that by the end of the ten weeks I have my students that they leave with a better understanding of how technology can be used in the classroom in a fun and positive way.

Allison :)

Wednesday, July 28, 2010

Evaluating My GAME Plan Progress

When I first started this whole GAME plan I think I put more on my plate then my stomach could hold. I had big ideas but I don't think I thought of what could really happen in the time given to complete the goals. Now with a bit of rethinking and reworking of the goals I had put in place I can realistically make things happen.

One of my goals for standard 1b “engage students in exploring real-world issues and solving authentic problems using digital tools and resources” (ISTE, 2008) was to develop my own WebQuest from scratch. I know that could do this but just not in the time frame given. After doing research on other WebQuests that are already out there I felt that there are some great WebQuest that I can pick from to get started. I have learned that there are some great things already out there for teachers to use. I often want to do all my lessons and units on my own but I now leaning that there are is great stuff already out there for teachers to use.

As for standard 5c “evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning” (ISTE, 2008). This one has kind of been a thorn in my side. I have been working very hard to find tools and resources that support student learning. I have found many helpful tools and look forward to using them in the up coming school year. The hard part of this standard is the reflecting and sharing of what I have found. It is kind of scary because I have found that many teachers don't even know the basics of what I have found. This makes things very difficult when wanting to share the new stuff. I have had many teachers say I don't even know the first thing about technology. So now I see that this standards goals need to be adjusted to start at the very beginning.

All of this said I just need to keep working at the goals I have in place for my GAME Plan and things will start to fall into place.


Allison :)


ISTE, Initials. (2008). The Iste national educational technology standards (nets•t) and performance indicators for teachers. Retrieved from iste@iste.org, www.iste.org.

Wednesday, July 21, 2010

The GAME Plan-Part 3

The goals of my game plan take time and effort to implement. I have spent some time researching different WebQuests that will fit for my classroom. I have found many useful tools from other people's WebQuests that I will be able to use in the one that I hope to create. I took the additional steps of registering the computer labs so that my students are able to have computer access to complete the WebQuests.

I have noticed that students need more attention during the first half of the school year versus the second half. So I am trying to figure out where the time will come to train first and second quarter students.

Putting standard 5C into practice has given me the greatest difficulty thus far. With it being summer break, contacting my colleagues is another challenge. I think this standard will have to be tackled during the school year. My hope is that by March staff development I will be able to have all necessary aspects in place.

Wednesday, July 14, 2010

GAME Plan Part 2

Part 2 to this GAME plan is going to take time and much effort for it to actually happen. To be able to complete standard 1b “engage students in exploring real-world issues and solving authentic problems using digital tools and resources” (ISTE, 2008) of my GAME plan I will need for each student to have access to a computer and internet. I will need for my Web Quest to be fully developed and make sure that all links would be student appropriate. I would also like to complete the web quest to make sure that it is do able for my students. It would allow me to work out any kinks that the web quest may have. So far I have gathered the websites that I would like to use. I have also developed the questions that I would like students to answer.

For standard 5c “evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning” (ISTE, 2008) I will need to gather the information that would be beneficial for teachers to know. I would also need to set up the time for the teachers to be educated. Lastly, I will need to develop the survey that the educators will fill out. This is the hardest goal to work on at the moment. With all the other things going on I find it hard to sit down to get going on this.

I am willing to take any suggestions that will help me in the completion of my Game Plan.

References

ISTE, Initials. (2008). The Iste national educational technology standards (nets•t) and performance indicators for teachers. Retrieved from iste@iste.org, www.iste.org.

Thursday, July 8, 2010

The GAME Plan

Over the course of my teaching career I have set many goals. During the school year I have taken great pride in achieving the goals I had set. An area that I am now focused on improving is using technology to enrich my students learning environment. A way that plan to make this happen is by using “The Game Plan” explained in the book “Technology Integration for Meaningful Classroom Use a Standards-Based Approach” by Cennamo, Ross and Ertmer. I will also be choosing two NETS*T standards that I would like to improve on.

The first standard I will be improving is 1b “engage students in exploring real-world issues and solving authentic problems using digital tools and resources” (ISTE, 2008). The second standard will be 5c “evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning” (ISTE, 2008).

The “GAME Plan” starts with setting a Goal. My goal for 1b would be to find ways to use this standard in my content area. For 5c my goal would be to be more diligent in finding research on emerging and existing tools that can benefit my students in the classroom.

The next step in the “GAME Plan” is to tell what Action I will be taking to ensure that I achieve the goals I have set. For NETS*T standard 1b I will develop a Web Quest that will have students exploring the fast food that we Americans eat. The main goal will be for students to find a healthy meal at a popular fast food chain.
As for standard 5c I will work with my districts staff development team to ensure that all teachers are afford the opportunity to explore and learn about

Once I have set the Action part of my “GAME Plan” into affect I would then move into the Monitoring stage. A way that I would monitor standard 1c would be by conferencing with each student as they completed their Web Quest. By seeing how each student is doing I am able to help them with the technology and guide them in the learning process. For standard 5c I would ask other teachers to take part of a survey on the staff development courses that were offered on emerging technologies. By developing a survey I will be able to tell what is helping teachers.

The final part of my “GAME Plan” would be to Evaluate and Extend. I would blog my findings for both standards. This would help me and other teachers. I will be able to get feed back from others which would aid me in changing what didn’t work and what did.


As a teacher I take great pride in improving my teaching. By taking the time to use and implement the GAME Plan I am insuring that progress will take place. I look forward to hearing your responses.





References


Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom
Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.


ISTE, Initials. (2008). The Iste national educational technology standards (nets•t) and performance indicators for teachers. Retrieved from iste@iste.org, www.iste.org.